Augmented reality Capture the flag
dc.contributor.author | Hussein, Wumpini Alhassan | |
dc.date.accessioned | 2017-07-06T11:55:20Z | |
dc.date.available | 2017-07-06T11:55:20Z | |
dc.date.issued | 2014-05 | |
dc.description | Applied project submitted to the Department of Computer Science, Ashesi University College, in partial fulfillment of Bachelor of Science degree in Computer Science, May 2014 | en_US |
dc.description.abstract | The advent of mobile gaming brought about a new age of how video games are regarded in the context of mobility. Previously, a person would have to own a specialized gaming device that enabled them play on the move. Devices such as the PlayStation Portable and Nintendo’s series of GameBoy devices made this a possibility. However, mobile games have always offered a constraint on the type of interactions they offer players. A mobile game is only as enjoyable as the quality of information it displays on the screen and how it displays this information. A new way of viewing the game world would create a new type of interaction for players, and create a new way for them to enjoy mobile games. This paper reports on the project Augmented Reality: Capture the Flag, which offers a solution to the problem of mundane interactions by using augmented reality as a means of extending the screen of a mobile device. Augmented reality will attempt to reconcile the real world with the game world, creating an illusion of the game world existing in the physical world. | en_US |
dc.description.sponsorship | Ashesi University College | en_US |
dc.identifier.uri | http://hdl.handle.net/20.500.11988/248 | |
dc.language.iso | en_US | en_US |
dc.subject | augmented reality | en_US |
dc.subject | mobile game | en_US |
dc.title | Augmented reality Capture the flag | en_US |
dc.type | Other | en_US |
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