Flow in games: Aural condition

dc.contributor.authorAdu-Poku, Donald
dc.date.accessioned2017-03-24T12:54:09Z
dc.date.available2017-03-24T12:54:09Z
dc.date.issued2012-4
dc.descriptionThesis submitted to the Department of Computer Science, Ashesi University College, in partial fulfillment of Bachelor of Science degree in Computer Science, April 2012en_US
dc.description.abstractThis thesis discusses the potential the aural condition of games have with respect to creating and sustaining flow for all player types. It goes further to discuss the components of flow, existing methods of flow creation and sustenance with regards to game design and also suggests new flow creation and sustenance methods that leverage the properties of sound, music and the overall the aural condition of games.en_US
dc.description.sponsorshipAshesi University College
dc.identifier.urihttp://hdl.handle.net/20.500.11988/34
dc.language.isoenen_US
dc.subjectGhanaen_US
dc.subjectAshesi University Collegeen_US
dc.subjectgamesen_US
dc.titleFlow in games: Aural conditionen_US
dc.typeThesisen_US

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