Augmented reality Capture the flag
Date
2014-05
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Abstract
The advent of mobile gaming brought about a new age of how video
games are regarded in the context of mobility. Previously, a person would
have to own a specialized gaming device that enabled them play on the
move. Devices such as the PlayStation Portable and Nintendo’s series of
GameBoy devices made this a possibility. However, mobile games have
always offered a constraint on the type of interactions they offer players.
A mobile game is only as enjoyable as the quality of information it
displays on the screen and how it displays this information. A new way of
viewing the game world would create a new type of interaction for
players, and create a new way for them to enjoy mobile games.
This paper reports on the project Augmented Reality: Capture the Flag,
which offers a solution to the problem of mundane interactions by using
augmented reality as a means of extending the screen of a mobile device.
Augmented reality will attempt to reconcile the real world with the game
world, creating an illusion of the game world existing in the physical
world.
Description
Applied project submitted to the Department of Computer Science, Ashesi University College, in partial fulfillment of Bachelor of Science degree in Computer Science, May 2014
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Keywords
augmented reality, mobile game