Augmented reality Capture the flag

Date
2014-05
Authors
Hussein, Wumpini Alhassan
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Abstract
The advent of mobile gaming brought about a new age of how video games are regarded in the context of mobility. Previously, a person would have to own a specialized gaming device that enabled them play on the move. Devices such as the PlayStation Portable and Nintendo’s series of GameBoy devices made this a possibility. However, mobile games have always offered a constraint on the type of interactions they offer players. A mobile game is only as enjoyable as the quality of information it displays on the screen and how it displays this information. A new way of viewing the game world would create a new type of interaction for players, and create a new way for them to enjoy mobile games. This paper reports on the project Augmented Reality: Capture the Flag, which offers a solution to the problem of mundane interactions by using augmented reality as a means of extending the screen of a mobile device. Augmented reality will attempt to reconcile the real world with the game world, creating an illusion of the game world existing in the physical world.
Description
Applied project submitted to the Department of Computer Science, Ashesi University College, in partial fulfillment of Bachelor of Science degree in Computer Science, May 2014
Keywords
augmented reality, mobile game
Citation