BOARD-O-BACT: An educational synthetic biology game application

Date
2021-05
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Abstract
From small scale mobile apps to large scale esports, games have become one of the most pervasive creations across humankind in recent years. Although initially seen as simple pastimes, the cognitive value of games has increasingly become apparent. However, the use of games as educational technology is still relatively uncommon. Likewise, the Synthetic Biology field has been gaining a lot of traction. Applications in medicine, manufacturing and agriculture have been groundbreaking and yet only scratch the surface of what may be practically achieved. Unfortunately, interest in the field does not mirror the great value it holds. In this project, a desktop game application is implemented with the goal of allowing users to entertain themselves whiles casually learning about important foundational material in the Synthetic Biology sector as well as facilitating/refreshing their intrigue in the field.
Description
Applied project submitted to the Department of Computer Science and Information Systems, Ashesi University, in partial fulfillment of Bachelor of Science degree in Computer Science, May 2021
Keywords
video game
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