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Flow in games: Aural condition

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dc.contributor.author Adu-Poku, Donald
dc.date.accessioned 2017-03-24T12:54:09Z
dc.date.available 2017-03-24T12:54:09Z
dc.date.issued 2012-4
dc.identifier.uri http://hdl.handle.net/20.500.11988/34
dc.description Thesis submitted to the Department of Computer Science, Ashesi University College, in partial fulfillment of Bachelor of Science degree in Computer Science, April 2012 en_US
dc.description.abstract This thesis discusses the potential the aural condition of games have with respect to creating and sustaining flow for all player types. It goes further to discuss the components of flow, existing methods of flow creation and sustenance with regards to game design and also suggests new flow creation and sustenance methods that leverage the properties of sound, music and the overall the aural condition of games. en_US
dc.description.sponsorship Ashesi University College
dc.language.iso en en_US
dc.subject Ghana en_US
dc.subject Ashesi University College en_US
dc.subject games en_US
dc.title Flow in games: Aural condition en_US
dc.type Thesis en_US


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