Flow in games: Aural condition
This thesis discusses the potential the aural condition of games have with respect to creating and sustaining flow for all player types. It goes further to discuss the components of flow, existing methods of flow creation and sustenance with regards to game design and also suggests new flow creation and sustenance methods that leverage the properties of sound, music and the overall the aural condition of games.
Thesis submitted to the Department of Computer Science, Ashesi University College, in partial fulfillment of Bachelor of Science degree in Computer Science, April 2012
Ghana, Ashesi University College, games